# Operator Overloading in Kotlin

Kotlin supports a technique called **conventions**, everyone should be familiar with. For example, if you define a special method `plus`

in your class, you can use the `+`

operator *by convention*: That’s called Kotlin Operator Overloading.

In this article, I want to show you which conventions you can use and I will also provide a few Kotlin code examples that demonstrate the concepts. Kotlin defines conventions that we can apply by implementing methods that comply with predefined names like `plus`

. This is contrary to how *Java* does provide equivalent language features, which is by specific classes like `Iterable`

to make objects usable in `for`

loops for example.

In the following descriptions, Iâ€™m going to use a class representing a *mathematical fraction*. This class will *not be*
complete and also wonâ€™t provide mathematically perfect implementations.
Just in case, you feel like knowing a much better implementation.

```
data class Fraction(val numerator: Int, val denominator: Int) {
val decimal by lazy { numerator.toDouble() / denominator }
override fun toString() = "$numerator/$denominator"
}
```

We have a data class with two user-defined properties: *numerator* and *denominator*. If we print a `Fraction`

to the console, itâ€™s supposed to look like â€ś2/3â€ť, so the `toString()`

is being overridden. Also, for comparing two `Fraction`

instances, a lazy property is included for providing the decimal value of the fraction.

#### Arithmetic Operators

Overloading operators enables us to use `+`

in other classes than `Int`

or `String`

, you can use Kotlinâ€™s predefined naming conventions to provide this functionality in any class. Letâ€™s add it to our `Fraction`

and see how itâ€™s done.

```
data class Fraction(val numerator: Int, val denominator: Int) {
//...
operator fun plus(add: Fraction) =
if (this.denominator == add.denominator){
Fraction(this.numerator + add.numerator, denominator)
} else {
val a = this * add.denominator //(1)
val b = add * this.denominator
Fraction(a.numerator + b.numerator, a.denominator)
}
operator fun times(num: Int) = Fraction(numerator * num, denominator * num)
}
```

As you can see here, the `plus`

method is defined as an **operator function** by using the `operator`

keyword, which is relevant because otherwise, the compiler wouldnâ€™t treat `plus`

as a special function complying with a convention. As a second binary operator, `times`

is implemented and also used in the implementation of `plus`

, as you can see in **(1)**. The statement `this * add.denominator`

is translated to `this.times(add.denominator)`

by the compiler.
Letâ€™s see how the `Fraction`

can be used outside of this class now.

```
var sum = Fraction(2, 3) + Fraction(3, 2)
println("Sum: ${sum.decimal}")
```

As expected, adding two fractions with `+`

is now possible, as well as using `*`

would be as we also provided a `times`

function. If we wanted to be able to multiply a `Fraction`

with another `Fraction`

, weâ€™d have to overload the `times`

function to accept a `Fraction`

parameter instead of an `Int`

. *Thus, it isnâ€™t a problem to provide multiple operator functions with different parameter types*.

Besides *binary* operators, we can also overload *unary* operators to do something like negating a fraction: `-Fraction(2,3)`

or incrementing/decrementing by using `--`

/`++`

. Please have a look at the documentation to learn how the naming conventions look like for these cases.